While Codenames Duet is similar in function and form to its namesake, it’s different enough that it makes for an exciting and thrilling two-player experience. Second, multiplayer Duet can be a bit fragile, as players will want to deduce information from their side of the clue card and discuss this with their teammates, but they’ll need to do so without giving information to the other side–which is tricky. Components 15 green agent cards for cooperative play 80 Duet key cards, double-sided so you and your partner can give each other clues Codenames Duet further challenges groups by offering a, for lack of better term, “campaign mode.” A tear sheet of maps is included with the game that show different locations in the world and different requirements to win in that place. When the guessing side touches a word card, the spymaster places a token on this card corresponding to what that card is in their clue key. We did this for every board, and while it’s not the most elegant solution, it was a way we could all enjoy the game together. My dining room table is wider than this, so Codenames XXL fits on it no problem, and for some home spaces, especially with dedicated game space, Codenames XXL will work fine. The differences between Codenames and Codenames: Pictures. Yes, it can be an obnoxious table hog if you need to put anything else on the table with it. Players on the same side of the table can consult with each other before giving their clues, and they can rest easy that their fellow players are all trying to help. XXL treatment is wonderful, Your family might not want to play anything else. First, as in many cooperative games, players will have to guard against allowing one player to take control of the team, either giving or guessing all the clues. 4.1 out of 5 stars 23. It also keeps players more engaged in the game. It’s easy to picture this game on the shelves at Target or almost anywhere–it’s a simple game that delivers lots of great moments. For instance, game stores or even protos at Origins will often have a larger version of games, including Costa Rica, Kingdomino, and others. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. I don’t call any of these negatives, per se: I’d still gladly play Duet with a group of players. Codenames: Duet is best suited to older children and adults. Both of these changes alter the strategic considerations for players, making each mission feel like its own thing within the broader framework of the game. A huge step over the other Codenames … It has a beautiful presence on the table, but for everyday use, at least right now, I’ll stick to the basic Codenames. Intended for two or more players and recommended for ages 11 and up, this is a strategic word game that revolves around a secret mission. Most of the reviews have focused on this aspect of the game, and they are right to do so. And the XXL version makes it that much more the centerpiece of your game night. Even from my chair, which was away from the table a little, I could read all the words with ease, and it made the game (which can sometimes feel stressful) a bit more laid back. The clue and key cards included in the game are the exact same as the earlier and smaller version. But in cooperative Duet, all players on one side of the table can share this duty. Each side has one assassin in common (which always makes guessing a word that is an assassin on your side tense), three agents in common, and seven bystanders in common. Post was not sent - check your email addresses! Okay, so there it is: Codenames Duet is great as a cooperative group game. All site content, including text, images, and graphics © 2015 iSlaytheDragon, all rights reserved. And I won’t mind if it is. Words uses 5x5 and pics uses 5x4. Codenames is the most traditional party game of the lot, and as such, it is likely to have the broadest appeal with those who don’t play games regularly. Accessible to a wide range of ages and experience levels. To begin, players sit on opposite sides of the table and lay out a 5×5 grid of word cards. Codenames: Overview The original Codenames was designed by Vlaada Chvatil. Jouet Abacusspiel XXL jeu de Carte en famille amis 2 à 6 joueurs Langue FR/DE/EN. And I’m glad I did, because it has breathed new life into an already great game and has given me a new way to play it. Lost Ruins of Arnak Under Falling Skies Sanctum Through the Ages: New Leaders and Wonders Letter Jam Codenames Duet XXL Trapwords Adrenaline: Team Play DLC Pictomania Codenames Pictures XXL Codenames XXL Pulsar 2849 Tash-Kalar: Arena of Legends - Etherweave expansion deck Through the Ages Digital Galaxy Trucker Rocky Road (a novel) That's a Question! $19.99 + shipping . But now that I’ve played with XXL…well, I’ve kind of changed my mind on that front. When I reviewed Codenames XXL, I landed on keeping both–the XXL version for parties, the regular edition for everyday use. $8.49 + $6.06 shipping . When a side is guessing, only the spymaster for that turn’s side of the clue card matters. It’s the same game you know and love, just bigger and with greater table presence. Great adaptation of the game for two players Codenames has been a big hit, but when I first introduced Codenames to my family, one of my aunts had just had eye surgery. Yes, the XXL box is bigger. My wife, who hates the responsibility of being spymaster, can sit it out, or help someone else on her side craft a good clue. $5.46 + $3.28 shipping . It’s worth getting simply to expand the Codenames game you already love, but it’s also a worthy twist on the formula that works excellently for two players and well enough to see play in multiplayer groups. Or with just two. What could go wrong? Spymasters will have to do more word association to have a shot at winning. Teams may privately discuss their clues to come up with the perfect one! They all contain the exact same cards and the rules of play are exactly the same. Once you’re no longer thinking about storing the beast of a box or about how players may or may not be able to eat their lunch around a table with these cards on it but are just playing the game, you realize that the XXL treatment works so well. Our solution was to create a crib sheet for her, writing out each of the twenty-five words. The dual-sided clue card shows a different setup of agents, bystanders, and assassins on both sides. Lost Ruins of Arnak Under Falling Skies Sanctum Through the Ages: New Leaders and Wonders Letter Jam Codenames Duet XXL Trapwords Adrenaline: Team Play DLC Pictomania Codenames Pictures XXL Codenames XXL Pulsar 2849 Tash-Kalar: Arena of Legends - Etherweave expansion deck Through the Ages Digital Galaxy Trucker Rocky Road (a novel) That's a Question! Enter your email address to subscribe to this blog and receive notifications of new posts by email. Jeu de 54 cartes à jouer géantes XXL "Les cartes des garçons !" I’ve said before that Codenames is already endlessly replayable, even with a limited bank of words, just because even if the same words are in the same game, the relationships that the clue card dictates will require a different tack, even if the spymaster is the same. This is the most boring way to play Codenames, with spymasters caught in a rut and nickel-and-diming their way to the point where one team eventually wins by attrition. I'll try anything once, but my favorite games are generally middleweight Euros. But Duet can also be more interactive. Individual art for agents and bystanders Duet has the scenarios, but mainly because you have to when a person has guessed more. For me, even though I already have Codenames and Codenames Duet and Codenames Pictures, I will probably keep Codenames XXL (and, because of portability/small space concerns, I will probably keep regular Codenames as well). The clue and key cards included in the game are the exact same as the earlier and smaller version. "The XXL treatment for Codenames appeals both to function and form: it is easier to play in its giant configuration. The other players on the team attempt to guess their team's words while avoiding the words of the other team. Codenames Duet is the laboratory where this theory is tested, and I think the game supports the hypothesis. But Duet isn’t just a new coat of paint–it’s an entirely different game, and one that rivals the original Codenames in interest and ingenuity. I think she would be fine with multiplayer Duet, but two-player Duet would never be her first choice. Of course, I say that Codenames Duet is more cerebral, which is certainly the case with two players and can be the case with groups that are more inclined toward this kind of play. Other options New from $34.95. The box was gigantic, and storage concerns immediately came to mind. The trick is, you don’t know which is which, but as the round progresses, you can begin to make more intelligent guesses. Since then, I’ve passed along the regular-size edition and use the XXL version exclusively. (And I’ll come back to this.) Only one of the assassins lines up on both sides of the card. I have the XXL version of Duet, and the components are, like the original Codenames XXL, great. This site uses Akismet to reduce spam. Codenames Duet is an excellent two-player, cooperative version of Codenames. The way this works is by having a two-sided map, with nine green spaces highlighted on each side and three assassins. In Codenames, 1 guess clues are given once a team gets a comfortable lead. But after I praised Just One for its cooperative play, I thought it worth giving cooperative Codenames a shot. Skill – Complexity. Sorry, your blog cannot share posts by email. I had forgotten just how much leaning there usually is in Codenames, especially with larger groups. Notify me of follow-up comments by email. It’s best when spymasters are trying to hit the greatest number of words with a single clue. Codenames XXL is literally the same game as Codenames, only larger. I also appreciate that each of the bystanders in Duet is individually illustrated. The only differences are related to size. Codenames: Duet includes 400 new words so you do not need any other Codenames game to play. And really, Codenames is best when played on this razor’s edge. Players may also embark on a campaign using the Mission Map pad. (Since the game is the exact same, if you’re interested in gameplay details or opinions, I’ll point you to my earlier review and say Codenames has only gotten better with age.). The XXL version of Duet in particular might be a little strange if your primary way to play it is with two players–it removes some of the intimacy from the game to put a sprawling, Wayne Manor-sized table between you and your partner, and it removes some of its utility as a game that you could play over coffee at the cafe. Codenames XXL isn’t for everyone, and I wouldn’t have thought it’s for me, but after playing it, I guess it is. And with multiple assassins waiting around every corner. “I can’t think of a clue.” “Just try something.” “I don’t want you to mess up.” “It’s Codenames. I’ve mentioned before that my family would be content if I had introduced them only to Bohnanza and Codenames. iSlaytheDragon would like to thank Czech Games Edition for providing us with a copy of Codenames Duet XXL for review. Its name is a kind of misnomer, seeing how it can be also played by three players or more, provided they all belong to the same team and try to collectively beat the game. It also has a much nicer insert and nicer punchboard pieces than the original game, again, commensurate with it’s larger price tag. See your ad here: Contact Us for pricing! Vlaada Chvátil and Scot Eaton really knocked this one out of … Codenames Duet follows many of the same rules as regular Codenames. Sure, it’s cumbersome. There usually is in the title of the standard party game that just keeps giving little more fragile, Codenames! Never be her first choice a team gets a comfortable lead contain the exact same as regular-sized... 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